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1. [Legion Idea] Planetary Conquest - in Feedback/Requests [original thread]
I'm very interested in the OP's ideas of 'sub-districts' or lesser support installations. I imagine these would be things like warehouses or large shield generators to act as forcefields. Issuing corpmates out on a few preliminary covert ops missi...
- by Denn Maell - at 2014.05.08 02:14:00
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2. Legion Question - in Feedback/Requests [original thread]
Maken Tosch wrote: Denn Maell wrote: Maken Tosch wrote: For Legion, it's a possibility. Here is a video detailing that some more. https://www.youtube.com/watch?v=8h9pJyrPOZE Thanks, I didn't see that presentation before. I'll go che...
- by Denn Maell - at 2014.05.08 01:54:00
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3. Legion Question - in Feedback/Requests [original thread]
Maken Tosch wrote: For Legion, it's a possibility. Here is a video detailing that some more. https://www.youtube.com/watch?v=8h9pJyrPOZE Thanks, I didn't see that presentation before. I'll go check it out.
- by Denn Maell - at 2014.05.07 22:54:00
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4. Legion Question - in Feedback/Requests [original thread]
A little strange, but some of the comments the Dev's made during Fanfest: namely that PVE and PVP would not be separate 'game modes' but part of a larger sandbox experience, have brought a question to my mind: Is Legion going to be more 'open wor...
- by Denn Maell - at 2014.05.07 21:35:00
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5. [Request] Remove slow-down effect from weapon hits - in Feedback/Requests [original thread]
+1 Kill it, kill it with fire!
- by Denn Maell - at 2014.05.07 21:27:00
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6. EVE: Legion on Project Morpheous (brainstorming with the community) - in Feedback/Requests [original thread]
As long as VR doesn't become a requirement to play any of the games I don't see this affecting me. Never did think that VR/movement controls were anything more than a gimmicky add on game companies keep trying (not unlike 3d movies). I'm sure this...
- by Denn Maell - at 2014.05.07 17:35:00
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7. Let us have our Free Passive SP - in Feedback/Requests [original thread]
I agree, it seems silly at this point. You can set up any number of free PSN accounts, and any number of Dust accounts. Each one will accrue Passive SP. With no additional hassle (other than checking each additional email address regularly. Limi...
- by Denn Maell - at 2014.04.29 18:07:00
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8. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Not to throw more oil on this fire butGǪ Lets take a look at 'active repairing' for shields vs. armor. Armor has repair tools which can stack on a single target, with prototype rep tools providing triple digit reps per one tool. Armor also has ...
- by Denn Maell - at 2014.04.29 17:56:00
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9. EMP as Anti-Vehicle weaponry. - in Feedback/Requests [original thread]
Dalton Smithe wrote: Talos Vagheitan wrote: We need EMP! To disable vehicles. If we could disable a tank for a few seconds, it then allows something like swarms or AV grenades to actually be effective as well. I want EMP mines, EMP grenad...
- by Denn Maell - at 2014.04.29 17:39:00
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10. uplink camping counter - in Feedback/Requests [original thread]
This idea wouldn't be much of a help in stopping blueberries from spawning into danger because passive scans are only shared with squad, not team. I would like the idea of a dedicated portable scanner (like a TUGS) but adding scanning to drop link...
- by Denn Maell - at 2014.04.29 17:22:00
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11. A suit that gets better... - in Feedback/Requests [original thread]
You're essentially describing a BPO suit, but where the worse you do the greater the base stats get? You did hear about how CCP have decried BPOs(even without your leveling mechanic) are destroying the Dust economy, and were in essence a bad call ...
- by Denn Maell - at 2014.04.29 17:15:00
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12. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
BL4CKST4R wrote: Asha Starwind wrote: Operates by diverting suit resources allocated to shield recharge rate towards maintaining higher shield capacities. - Leverages suit shield regen for higher hp buffer. - If implemented would further pr...
- by Denn Maell - at 2014.04.29 04:20:00
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13. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
don't know about "disabling" the weaponsGǪIt might work, it might not. But I had a thought after reflecting on the whole "Spawn time Glitch" what if your grenade temporarily disabled Passive Skill Bonuses instead? Weapons would suddenly have more...
- by Denn Maell - at 2014.04.29 02:58:00
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14. a more competitive game mode that cant lock districs - in Feedback/Requests [original thread]
Are you referring to the old Corp Battles back in the day? Corps could initiate it and join, like PC matches, but the matches weren't skewed to the defender per clone count, and no one had to worry about districts. Just a good, clean grudge match ...
- by Denn Maell - at 2014.04.29 02:51:00
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15. new bonus scout idea - in Feedback/Requests [original thread]
You think the Gallente bonus should stay as is? Why? I like the idea that Gallente have an edge in profile dampening, it just needs to be toned down so it isn't completely unscanable without more PD's in its lows. I also have issues with eliminat...
- by Denn Maell - at 2014.04.29 02:47:00
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16. Selling Gear/Salvage in-game. - in Feedback/Requests [original thread]
Player to player marketplace is something the Devs have been planning for some time. For now, we're all waiting for Fanfest2014 when the keynotes will be released and we get an actual heads up for what the plans are for the year of 2014 in terms o...
- by Denn Maell - at 2014.04.28 16:48:00
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17. A really interesting way to balance scouts? - in Feedback/Requests [original thread]
Yan Darn wrote: The cloak seems strong because of an apparent glitch. Pressing fire to deactivate the cloaks causes a delay. However, switching weapon just switches weapon. Have the same thing happen when press switch weapon as when you pres...
- by Denn Maell - at 2014.04.28 13:41:00
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18. Basic suit - Racial suit/specialized - in Feedback/Requests [original thread]
Originally the Basic Frames were supposed to cost a little more (and they did) and have more fitting slots and CPU/PG to allow for greater customization and flexibility. But, that never quite materialized as the more "specialized" frames were chea...
- by Denn Maell - at 2014.04.28 13:31:00
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19. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
I agree with you OP. With the current damage profiles, weapons that shields should theoretically provide greater resistances can and do drop a shield tanked suit faster than a purely armor tanked suit. If shield extenders (and by extension Ferrosc...
- by Denn Maell - at 2014.04.28 13:18:00
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20. Orbital strikes - in Feedback/Requests [original thread]
I've always fancied the idea of an EWAR Orbital. Scan/Sensor blocking take your poison
- by Denn Maell - at 2014.04.27 23:55:00
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